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![]() We need to surprise and excite players with new experiences and innovations, but we also need to remain focused on the setting, character, and narrative aspects that players expect from our games. “That encounter proved to be a watershed point in BioWare’s mission emphasis. We were unable to provide narrative DLC for Andromeda, as you are aware, which was as disappointing for us as it was for players, and it was something we knew we needed to address in future games. “Mass Effect: Andromeda had just been published when I returned to BioWare last summer, and there was a strong movement among gamers clamoring for a narrative DLC that would address concerns about the fate of the quarians. ![]() Hudson highlighted the studio’s intentions to create a strong narrative for its future game in a recent blog post about Anthem, emphasizing the significance of story: Casey Hudson, Bioware’s general manager, admits that the company could have spent more time on the story of its most recent game, Mass Effect Andromeda.
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